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Setting Expectations

  • Heart & Soul was designed as a traditional Pokémon experience, akin to the main-series games. It is not a difficulty hack. The challenge settings are a bonus, but the game is not balanced around them and will not be in the future.
  • Heart & Soul stands on the shoulders of giants. I am not an artist, so much of the art and some of the code for this project was drawn from open source assets. I did my best to credit all sources below and in the game credits, but if you find any that I missed, please let me know in the Heart & Soul Discord.
  • Heart & Soul has been rigorously playtested, (shoutout to the playtesters) but there still may be some small bugs. If you find any, please report them to the Heart & Soul Discord.
  • Heart & Soul is not intended to be 1:1 with GSC or HGSS. A lot of it is. But some differences are intentional.

Features

  • Generation 1–3 Pokémon, plus their later-gen evolutions (excluding the Regis)
  • Full Johto story and Kanto postgame from HGSS, including the Kimono Girls and Eusine
  • Following Pokémon
  • Physical/Special split is toggleable
  • Overworld background Pokémon allow you to easily see the notable encounters on each route
  • Overworld background Pokémon in cities, towns, or areas with no encounters are just for the vibes
  • Day/Night system with variable encounters
  • Dynamic overworld palettes
  • HGSS music
  • Battle Frontier, Trainer Hill, and Trainer Tents from modern Emerald
  • Highly varied trainer teams and encounters, based on Crystal Legacy
  • Pokémon that can learn an HM do not need to have learned it to use the HM field move
  • Timekeeping does not track days of the week; everything is progression based
  • 16 Gym leader rematches
  • Two Safari Zones
  • Unique surfing Pokémon sprites
  • Customizable shiny rate
  • Fairy type is toggleable
  • AutoRun and FastSurf are toggleable
  • Quick run from wild battles using button combination
  • Ball prompts for quick catching

2.0 Features

  • Rebuilt the game and all features on pokeemerald-expansion. This means saves from before 2.0 are not compatible with versions after 2.0.
  • Restored Surf and Bike music, with the option to disable
  • Abilities up to Gen 9, including Hidden Abilities
  • Items from up to Gen 9 available, including Shiny Charm (not all items)
  • Randomizer has all mons Gen 1–9
  • Hidden Items + Itemfinder
  • Overhauled Kanto maps and tilesets
  • Kanto rematch trainers
  • Kanto in-game trades
  • All PokéGear rematches from GSC (and some new ones), including gift items, with the option to disable
  • Full PokéGear Radio with all channels from Crystal (and some new ones)
  • PokéGear Condition menu
  • All 92 HGSS TMs
  • New postgame content
  • Kurt's Berry Balls boost catch rate by custom-defined type affinity if more impactful than the vanilla boost
  • GB Player Key Item to toggle Gen 2 music and sounds
  • Removed all bike reaction time puzzles
  • Added ice Path boulder puzzle
  • Mom's Savings System
  • Voltorb Flip
  • Entei, Raikou, and the new Kanto roamer are all independent
  • Choose one Lati to roam Kanto. The other will be at Southern Island.
  • Roamers no longer intentionally avoid the player's route
  • Added a sound cue and animation when the player enters the same route as a roamer
  • Added a clock to the start menu
  • Added Optional Bonus Content: TELEPORTER, accessible from the Kanto postgame
  • Room Decoration (dolls only) in New Bark Town
  • Spiky-eared Pichu event in Viridian
  • Added Optional Bonus Content: ISLES, accessible from the Kanto postgame
  • Slowpokes grow their tails back when you beat the league
  • Tutors and trades can utilize your PC Pokémon
  • Added Optional Bonus Content: SINJOH, accessible from the Kanto postgame
  • Can fly to more routes and Pokémon Centers
  • Rocket takeover only happens after the 7th badge, no matter where you get it
  • Buffed the Kimono Girls
  • Various UI/UX improvements, including Shiny Markers for colorblindness accessibility and shiny-hunting QOL
  • New Battle Backgrounds: Cave ponds, snowy routes, snowy mountain, snowy cave, volcano cave, new beach

Differences from GSC / HGSS

  • Level curve is greatly improved
  • Apricons are replaced with berries, including to be made into unique Pokéballs by Kurt
  • Swarms are replaced with a 5% Hoenn encounter on each route in Kanto, which can be boosted via the Hoenn Sound radio channel
  • Ruins of Alph back room requirements are slightly altered
  • No Pokéathlon dome
  • Modern Emerald Battle Frontier and Battle Tents
  • Unlike vanilla Emerald, "Level 50" will set any Pokémon level 1–100 to level 50, and "Open Level" will accept any Pokémon as-is

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